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Digital Simplicity through Activity-Based Computing

Attempted live blogging. Notes will be rough, until I have a chance to clean them up later.

James Landay, an associate computer science professor at the University of Washington, gave a talk today on “Digital Simplicty through Activity-Based Computing.” Landay was also a past director of Intel Research in Seattle.

Design Use and Build of Interactive Systems (DUB) – left tenured position at Berkely to be a part of this group

Intel Research – mission: develop & evaluate new usage models, applications & underlying technology for ubiquitous computing … 15 full-time researchers (growing to 20), community of 35, including interns, visitors & campus collaborators) … collaborate with other exploratory labs (Berkeley, Pittsburgh, Hillsboro PaPR)

tech complicates our lives – rejection: half of returns due to “complexity” of device … avoidance: turning of devices to reduce intrusion … underutilization: devices do not work together … complexity of computers may become the bigest contributor to digital divide (Wall Street Journal, 6/13/05)

activity-based computing simplifies lives – social, natural interactions, always at hand

video prototype of possible activity-based computing devices … alert status photo frame and PDA/cell phone message interface, television phone, sensor bracelet, object-based sensors trigger calls

tested in homes of homes of elder’s children , wizard of oz usability

Activity Theory (early 20th c Russian psychology) – used in CSCW community, not well understood

* high-level activity – “let mom live a healthy & independent life” … “mom eats regularly” … “mom exercises regularly” – tool-subject-object-community-rules-division of labor

* actions – eat breakfast … eat lunch … biking stretch

* operations – get on bike … pedal

challenges:
* physical actions are tedious to record & manage (tend to start well, but stop doing it) – can build applications using action inference
* social relationships are complex & delicate – use social inference to inform human actions (ask if notification is desired)
* natural interactions are ambiguous – improve disambiguation using dynamic context
* must study in situ over extended periods – use new tools to improve data collection/analysis

Examples

UbiFIT (ubiquitous fitness-influencing technologies) – cross-cutting app using action inference
* problem: overweight and obseity is a global epidemic (1billion+, $100b+ cost in US), busy people
* challenges: fitness is long-term activity, don’t be annoying, credit for everything they do (biking, running, difficulty not figured into pedometer steps), use social support without violating norms
* iteration: automatic capture of common physical actions (Mobile Sensing Platform from 7 sensors), self awareness using natural & familiar interaction (ambient garden, smart gym), in situ studies to track long term behavior changes
* feedback: grass populated with flowers over the course of the week, get a butterfly if you meet your weekly goal (no negative, like grass wilting)
* testing: pilot and 3-month study with 20 participants

What people use is the key to recognizing many actions
* reject immature visual recognition technology in favor of RFID (cheap, widely used)
* detected with near-field reader in bracelet – code temporal order of objects as activity
* without bracelet – auto-wisp??
* testing: early trieals showed 85% inference accuracy

inferring physical activity with mobile sensing platform
* automatically track physical activity throughout the day – many sensors and processor in a pedometer box

Tools for study:
* MyExperience (context-triggered ESM tool)
* Activity Prism
* video prototype: Activity Designer (visual interface designer, storyboard transitions, visual language)
– add data as scenes, with video/images to describe – prototyping tool, using components to create function – for testing on the computer

By Kevin Makice

A Ph.D student in informatics at Indiana University, Kevin is rich in spirit. He wrestles and reads with his kids, does a hilarious Christian Slater imitation and lights up his wife's days. He thinks deeply about many things, including but not limited to basketball, politics, microblogging, parenting, online communities, complex systems and design theory. He didn't, however, think up this profile.